Bratri are emerging Czech techno and electronic duo Jiri and Ondra Vesely using analogue synthetisers to come up with their sound. In the interview they share their work pipeline and what the sound means for them. They composed a piece for Trick The Ear project inspired by sculptures of Defamation, Greed, Temperance & Diligence, part… Continue reading Listen to the music band: Bratri – techno set
Every scene was inspired by music submitted. We wanted to keep some common aethetics but at the same time reflect different music genres. When creating enviroments for web VR everything has to be optimized. We do not want to crash user web browser do we? Easiest way to get this going without 3d modelling is… Continue reading Creating VR enviroments
In order for spatial sound to work it needs to be recorded as separate tracks – ie so called multi-track. Original project was created for quartets therefore we encourage four separate tracks. More or less tracks is possible but it would require some minor changes in the code – if there will be big demand… Continue reading Recording for Spatial audio
Alexandra shares her work pipeline and the sound means for her. She composed a piece for Trick The Ear project inspired by sculptures of Love, Cunning, Patience and Frivolity, part of collection of Vices and Virtues by Matyáš Bernard Braun at Kuks UNESCO site. Biography Alexandra Cihanská Machová Alexandra Cihanská Machová (*1985), composer and sound… Continue reading Listen to the composer: Alexandra Cihanská Machová
When we wanted to get user feedback on our application we prepared the demo version and semi structured interview with participants. However we also wanted to log the user movement and what they are generally looking at in the VR in real-time. You could use wired VR headset for this purpose, such as Oculus Link,… Continue reading Tracking user in web VR
Learn how to implement spatial audio on the web. Best approach for smartphones and for desktop / VR headsets like Quest and HTC Vive.